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The bad guys must be annihilated unless a sequel is planned, in which case it's just the immediate villain who winds up completely obliterated, while an overall threat remains to fuel future entries in the franchise. No pathos, no sadness, no hard choices, no pyrrhic victories, no noble defeats. There's no tragedy in the world of North American video games. WTF So Robert Duvall was too good to be in Godfather III, but he'll be in the mediocre Godfather video games? How bad was that movie? LOW The part where the game tries to explain that killing a drug-addicted prostitute is basically a public service.
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